![]() Modifications are inherently incomptible. As Live operates as aĬheat-detection tool similar to Punkbuster or VAC, FOSE's in-memory Polish DVD version of Fallout 3 (it uses SafeDisc copy protection on Fallout3.exe)įOSE is incompatible with Windows Live, so when running viaįose_loader.exe, Live will be disabled. (it encrypts the Fallout3.exe) - download the game from Steam if you would like to use a digital download service Russian DVD version of Fallout 3 (it uses Starforce This is a stable and supported release of FOSE, so modders are free to release mods based upon it.ĭVD and Steam builds 1.0.0.15, 1.1.0.35, both versions of 1.4.0.6,ġ.0.0.12 (the original pre-patch version of Fallout) - if you have this version, update to 1.7.0.3 Latest loader: (adds support for Russian 1.7.0.3) Use a downgrader for compatibility with the script extender and plugins. This does two things: removes GFWL, and updates the compiler to VS2019. update (if you are seeing CRC = D32E228B errors): Bethesda has released an update labeled 1.7.0.4 on Steam. files on disk, so there areĬontributions from: Timeslip, Elminster EU ![]() Modifying the Fallout3.exe or the G.E.C.K. Energy pistols are affected by the Gunslinger perk.(ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsyįallout Script Extender, or FOSE for short, is a modder's resource thatĮxpands the scripting capabilities of Fallout 3.Area-of-Effect weapons have a Crit % Modifier of 0, which eliminates any chance to critically hit with them.Ĭolonel Autumn's laser pistol (Broken Steel).Unique weapons are highlighted with a blue background.Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. Resale value is effected by Barter skill. Weapon value in caps: Base value of the weapon in caps. Weapon weight: Weight value of the weapon that applies to encumbrance. Shots per reload: The maximum number of shots possible from a full magazine. Magazine capacity: The maximum ammunition capacity of the weapon. Ammunition used: The type of ammunition the weapon uses. Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking. Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K. Action Point cost: The amount of Action Points used per shot in V.A.T.S. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike. ![]() Critical hit Damage: The amount of damage that is added when you score a critical strike. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done. This is done to compensate for the sheer number of bullets being fired. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. each 5mm bullet fired from your minigun). This modifier applies to each individual attack you make (e.g. Critical chance multiplier: The multiplier applied to your character's critical hit chance. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. It refers to the accuracy of a ranged weapon. Spread: This is the Min Spread stat from the G.E.C.K. L- Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. and shows the damage caused by a single click of the mouse/trigger. Damage: This information comes straight from the G.E.C.K. For an overview of Fallout 3 content, please refer to " Portal:Fallout 3.".For weapons in other Fallout games, please see " Weapon".For details, please see the respective articles. ![]()
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